Cures the Pokémon’s status conditions in rain.
Sometimes cures the status conditions of the Pokémon’s allies.
The Pokémon has a little of its HP restored when withdrawn from battle.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Pound | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
2 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
3 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
4 | Mist | Ice | Status | 0 | 30 | allySide | 0 | For 5 turns, protects user's party from stat drops. | |
5 | Hydro Pump | Water | Special | 110 | 80 | 5 | normal | 0 | No additional effect. |
6 | Surf | Water | Special | 90 | 100 | 15 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dive. |
7 | Ice Beam | Ice | Special | 90 | 100 | 10 | normal | 0 | 10% chance to freeze the target. |
8 | Blizzard | Ice | Special | 110 | 70 | 5 | allAdjacentFoes | 0 | 10% chance to freeze foe(s). Can't miss in hail. |
9 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
10 | Psychic | Psychic | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
11 | Light Screen | Psychic | Status | 0 | 30 | allySide | 0 | For 5 turns, special damage to allies is halved. | |
12 | Waterfall | Water | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to make the target flinch. |
13 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
14 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
15 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
16 | Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
17 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
18 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
19 | Safeguard | Normal | Status | 0 | 25 | allySide | 0 | For 5 turns, protects user's party from status. | |
20 | Pain Split | Normal | Status | 0 | 20 | normal | 0 | Shares HP of user and target equally. | |
21 | Baton Pass | Normal | Status | 0 | 40 | self | 0 | User switches, passing stat changes and more. | |
22 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
23 | Mirror Coat | Psychic | Special | 0 | 100 | 20 | scripted | -5 | If hit by special attack, returns double damage. |
24 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Sp. Def by 1. |
25 | Whirlpool | Water | Special | 35 | 85 | 15 | normal | 0 | Traps and damages the target for 4-5 turns. |
26 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
27 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
28 | Wish | Normal | Status | 0 | 10 | self | 0 | Next turn, 50% of the user's max HP is restored. | |
29 | Skill Swap | Psychic | Status | 0 | 10 | normal | 0 | The user and the target trade Abilities. | |
30 | Tickle | Normal | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Attack and Defense by 1. |
31 | Bounce | Flying | Physical | 85 | 85 | 5 | any | 0 | Bounces turn 1. Hits turn 2. 30% paralyze. |
32 | Calm Mind | Psychic | Status | 0 | 20 | self | 0 | Raises the user's Sp. Atk and Sp. Def by 1. | |
33 | Water Pulse | Water | Special | 60 | 100 | 20 | any | 0 | 20% chance to confuse the target. |
34 | Healing Wish | Psychic | Status | 0 | 10 | self | 0 | User faints. Next hurt Pokemon is fully healed. | |
35 | Brine | Water | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target's HP is 50% or less. |
36 | Aqua Ring | Water | Status | 0 | 20 | self | 0 | User recovers 1/16 max HP per turn. | |
37 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
38 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
39 | Aqua Jet | Water | Physical | 40 | 100 | 20 | normal | 1 | Usually goes first. |
40 | Wide Guard | Rock | Status | 0 | 10 | allySide | 3 | Protects allies from multi-target moves this turn. | |
41 | Soak | Water | Status | 0 | 100 | 20 | normal | 0 | Changes the target's type to Water. |
42 | Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
43 | Misty Terrain | Fairy | Status | 0 | 10 | all | 0 | 5 turns. Can't status,-Dragon power vs grounded. | |
44 | Play Rough | Fairy | Physical | 90 | 90 | 10 | normal | 0 | 10% chance to lower the target's Attack by 1. |
45 | Play Nice | Normal | Status | 0 | 20 | normal | 0 | Lowers the target's Attack by 1. | |
46 | Liquidation | Water | Physical | 85 | 100 | 10 | normal | 0 | 20% chance to lower the target's Defense by 1. |
47 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
48 | Pound | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
49 | Pound | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
50 | Snowscape | Ice | Status | 0 | 10 | all | 0 | For 5 turns, snow falls. Ice: 1.5x Def. | |
51 | Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |