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Ampharos

Types :

Electric

Egg Groups :

Field, Monster

Abilities :

Static:

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Plus:

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalTackleNormalPhysical4010035normal0No additional effect.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9FightingLow KickFightingPhysical010020normal0More power the heavier the target.
10ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
11ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
12ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
13ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
16GhostConfuse RayGhostStatus010010normal0Confuses the target.
17PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
18PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
19NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
20PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22GrassCotton SporeGrassStatus010040allAdjacentFoes0Lowers the target's Speed by 2.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24ElectricZap CannonElectricSpecial120505normal0100% chance to paralyze the target.
25DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
29FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
30NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
31ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
34DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
35DragonDragon PulseDragonSpecial8510010any0No additional effect.
36RockPower GemRockSpecial8010020normal0No additional effect.
37FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
38NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
39ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
40ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
41ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
42ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
43GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
44DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
45ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
46GrassCotton GuardGrassStatus010self0Raises the user's Defense by 3.
47ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
48ElectricMagnetic FluxElectricStatus020allySide0Raises Def, Sp. Def of allies with Plus/Minus by 1.
49ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
50FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
51GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
52NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
53GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.