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Annihilape

Types :

FightingGhost

Egg Groups :

Field

Abilities :

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Vital Spirit:

The Pokémon is full of vitality, and that prevents it from falling asleep.

Defiant:

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalScratchNormalPhysical4010035normal0No additional effect.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
8NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10FightingLow KickFightingPhysical010020normal0More power the heavier the target.
11FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
12FightingSeismic TossFightingPhysical010020normal0Does damage equal to the user's level.
13ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
14ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
15GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
16GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
17GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
18NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
19NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
20NormalMetronomeNormalStatus010self0Picks a random move.
21NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
22NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
23PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
24RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
25NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
26DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
27FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
28NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
29NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
30DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
31NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
32NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
33NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
34NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
35FightingCross ChopFightingPhysical100805normal0High critical hit ratio.
36WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
37FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
38GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
39NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
40DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
41NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
42FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
43FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
44RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
45GhostShadow PunchGhostPhysical6020normal0This move does not check accuracy.
46FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
47BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
48FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
49DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
50DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
51PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
52GrassSeed BombGrassPhysical8010015normal0No additional effect.
53FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
54FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
55NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
56GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
57PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
58RockStone EdgeRockPhysical100805normal0High critical hit ratio.
59RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
60FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
61FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
62FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
63GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
64GhostPhantom ForceGhostPhysical9010010normal0Disappears turn 1. Hits turn 2. Breaks protection.
65GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
66NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
67GhostRage FistGhostPhysical5010010normal0Power increases by 50 each time user is hit.