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Basculin

Types :

Water

Egg Groups :

Water 2

Abilities :

Adaptability:

Powers up moves of the same type as the Pokémon.

Mold Breaker:

The Pokémon’s moves are unimpeded by the Ability of the target.

Reckless:

Powers up moves that have recoil damage.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
8WaterWater GunWaterSpecial4010025normal0No additional effect.
9WaterHydro PumpWaterSpecial110805normal0No additional effect.
10WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
11IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
12IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
13WaterBubble BeamWaterSpecial6510020normal010% chance to lower the target's Speed by 1.
14NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
15PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
16WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
17NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
20NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
21FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
22NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
23NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
24IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
25NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
26NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
29NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
30DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
31NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
32GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
33WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
34NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
35IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
36PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
37WaterAqua JetWaterPhysical4010020normal1Usually goes first.
38RockHead SmashRockPhysical150805normal0Has 1/2 recoil.
39WaterSoakWaterStatus010020normal0Changes the target's type to Water.
40FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
41PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
42WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
43WaterWave CrashWaterPhysical12010010normal0Has 33% recoil.
44NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
45IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
46WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.