sprite

Bellibolt

Types :

Electric

Egg Groups :

Water 1

Abilities :

Damp:

The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Static:

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Electromorphosis:

The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2WaterWater GunWaterSpecial4010025normal0No additional effect.
3NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
4ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
5ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
6ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
7ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
8GhostConfuse RayGhostStatus010010normal0Confuses the target.
9PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
10PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
11NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
17ElectricZap CannonElectricSpecial120505normal0100% chance to paralyze the target.
18NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
19ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
23NormalSlack OffNormalStatus05self0Heals the user by 50% of its max HP.
24NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
25NormalWeather BallNormalSpecial5010010normal0Power doubles and type varies in each weather.
26GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
27WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
28DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
29NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
30ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
31ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
32ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
33PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
34ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
35ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
36ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
37ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
38NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
39WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.