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Bonsly

Types :

Rock

Egg Groups :

Undiscovered

Abilities :

Sturdy:

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Rock Head:

Protects the Pokémon from recoil damage.

Rattled:

The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
5FightingLow KickFightingPhysical010020normal0More power the heavier the target.
6FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
7RockRock ThrowRockPhysical509015normal0No additional effect.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10NormalMimicNormalStatus010normal0The last move the target used replaces this one.
11NormalHardenNormalStatus030self0Raises the user's Defense by 1.
12NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
18NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
21GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
22RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
30DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
31RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
32NormalBlockNormalStatus05normal0Prevents the target from switching out.
33GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
34PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
35RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
36NormalCopycatNormalStatus020self0Uses the last move used in the battle.
37DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
38RockRock PolishRockStatus020self0Raises the user's Speed by 2.
39RockPower GemRockSpecial8010020normal0No additional effect.
40GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
41RockStone EdgeRockPhysical100805normal0High critical hit ratio.
42RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
43GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
44DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
45GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
46GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
47NormalTearful LookNormalStatus020normal0Lowers the target's Attack and Sp. Atk by 1.
48NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
49GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.