The Pokémon’s keen eyes prevent its accuracy from being lowered.
Removes any additional effects from the Pokémon’s moves, but increases the moves’ power.
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Wing Attack | Flying | Physical | 60 | 100 | 35 | any | 0 | No additional effect. |
2 | Whirlwind | Normal | Status | 0 | 20 | normal | -6 | Forces the target to switch to a random ally. | |
3 | Fly | Flying | Physical | 90 | 95 | 15 | any | 0 | Flies up on first turn, then strikes the next turn. |
4 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
5 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
6 | Thrash | Normal | Physical | 120 | 100 | 10 | randomNormal | 0 | Lasts 2-3 turns. Confuses the user afterwards. |
7 | Leer | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
8 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
9 | Peck | Flying | Physical | 35 | 100 | 35 | any | 0 | No additional effect. |
10 | Agility | Psychic | Status | 0 | 30 | self | 0 | Raises the user's Speed by 2. | |
11 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
12 | Sky Attack | Flying | Physical | 140 | 90 | 5 | any | 0 | Charges, then hits turn 2. 30% flinch. High crit. |
13 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
14 | Rock Slide | Rock | Physical | 75 | 90 | 10 | allAdjacentFoes | 0 | 30% chance to make the foe(s) flinch. |
15 | Slash | Normal | Physical | 70 | 100 | 20 | normal | 0 | High critical hit ratio. |
16 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
17 | Reversal | Fighting | Physical | 0 | 100 | 15 | normal | 0 | More power the less HP the user has left. |
18 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
19 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
20 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
21 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
22 | Metal Claw | Steel | Physical | 50 | 95 | 35 | normal | 0 | 10% chance to raise the user's Attack by 1. |
23 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
24 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
25 | Heat Wave | Fire | Special | 95 | 90 | 10 | allAdjacentFoes | 0 | 10% chance to burn the foe(s). |
26 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
27 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
28 | Superpower | Fighting | Physical | 120 | 100 | 5 | normal | 0 | Lowers the user's Attack and Defense by 1. |
29 | Crush Claw | Normal | Physical | 75 | 95 | 10 | normal | 0 | 50% chance to lower the target's Defense by 1. |
30 | Air Cutter | Flying | Special | 60 | 95 | 25 | allAdjacentFoes | 0 | High critical hit ratio. Hits adjacent foes. |
31 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
32 | Aerial Ace | Flying | Physical | 60 | 20 | any | 0 | This move does not check accuracy. | |
33 | Bulk Up | Fighting | Status | 0 | 20 | self | 0 | Raises the user's Attack and Defense by 1. | |
34 | Tailwind | Flying | Status | 0 | 15 | allySide | 0 | For 4 turns, allies' Speed is doubled. | |
35 | U-turn | Bug | Physical | 70 | 100 | 20 | normal | 0 | User switches out after damaging the target. |
36 | Close Combat | Fighting | Physical | 120 | 100 | 5 | normal | 0 | Lowers the user's Defense and Sp. Def by 1. |
37 | Air Slash | Flying | Special | 75 | 95 | 15 | any | 0 | 30% chance to make the target flinch. |
38 | Brave Bird | Flying | Physical | 120 | 100 | 15 | any | 0 | Has 33% recoil. |
39 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
40 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
41 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
42 | Defog | Flying | Status | 0 | 15 | normal | 0 | -1 evasion; clears terrain and hazards on both sides. | |
43 | Iron Head | Steel | Physical | 80 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
44 | Hone Claws | Dark | Status | 0 | 15 | self | 0 | Raises the user's Attack and accuracy by 1. | |
45 | Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
46 | Hurricane | Flying | Special | 110 | 70 | 10 | any | 0 | 30% chance to confuse target. Can't miss in rain. |
47 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |