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Cacnea

Types :

Grass

Egg Groups :

Human-Like, Grass

Abilities :

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Water Absorb:

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
2NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
3GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6PoisonPoison StingPoisonPhysical1510035normal030% chance to poison the target.
7BugPin MissileBugPhysical259520normal0Hits 2-5 times in one turn.
8NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
9FightingLow KickFightingPhysical010020normal0More power the heavier the target.
10GrassAbsorbGrassSpecial2010025normal0User recovers 50% of the damage dealt.
11GrassLeech SeedGrassStatus09010normal01/8 of target's HP is restored to user every turn.
12NormalGrowthNormalStatus020self0Raises user's Attack and Sp. Atk by 1; 2 in Sun.
13GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
16PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
19GrassCotton SporeGrassStatus010040allAdjacentFoes0Lowers the target's Speed by 2.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
22GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
23GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
24RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
25GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
29WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
30FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33GrassIngrainGrassStatus020self0Traps/grounds user; heals 1/16 max HP per turn.
34FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
35GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
36GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
37DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
38DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
39DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
40PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
41PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
42DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
43GrassSeed BombGrassPhysical8010015normal0No additional effect.
44FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
45GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
46DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
47GrassLeaf StormGrassSpecial130905normal0Lowers the user's Sp. Atk by 2.
48GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
49PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
50DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
51GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
52GrassGrassy TerrainGrassStatus010all05 turns. Grounded: +Grass power, +1/16 max HP.
53DarkPower TripDarkPhysical2010010normal0 + 20 power for each of the user's stat boosts.
54NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
55GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.