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Capsakid

Types :

Grass

Egg Groups :

Grass

Abilities :

Insomnia:

The Pokémon’s insomnia prevents it from falling asleep.

Chlorophyll:

Boosts the Pokémon’s Speed stat in harsh sunlight.

Klutz:

The Pokémon can’t use any held items.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
4DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
5GrassLeech SeedGrassStatus09010normal01/8 of target's HP is restored to user every turn.
6NormalGrowthNormalStatus020self0Raises user's Attack and Sp. Atk by 1; 2 in Sun.
7GrassRazor LeafGrassPhysical559525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
8GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
9PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
10NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
11DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
12NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
13RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
14GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
15NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
16RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
19DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
20NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
21NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
22GrassIngrainGrassStatus020self0Traps/grounds user; heals 1/16 max HP per turn.
23GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
24GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
25GrassWorry SeedGrassStatus010010normal0The target's Ability becomes Insomnia.
26GrassSeed BombGrassPhysical8010015normal0No additional effect.
27GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
28PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
29GrassLeaf StormGrassSpecial130905normal0Lowers the user's Sp. Atk by 2.
30GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
31BugRage PowderBugStatus020self2The foes' moves target the user on the turn used.
32GrassGrassy TerrainGrassStatus010all05 turns. Grounded: +Grass power, +1/16 max HP.
33GrassLeafageGrassPhysical4010040normal0No additional effect.
34GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
35NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
36GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.