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Ceruledge

Types :

FireGhost

Egg Groups :

Human-Like

Abilities :

Flash Fire:

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Weak Armor:

The Pokémon’s Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
4FireEmberFireSpecial4010025normal010% chance to burn the target.
5FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
6FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
7GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
8GhostConfuse RayGhostStatus010010normal0Confuses the target.
9PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
10PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
11FireFire BlastFireSpecial110855normal010% chance to burn the target.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
16NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
19GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
20FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
21FireWill-O-WispFireStatus08515normal0Burns the target.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
24NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
25FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
26GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
27FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
28SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
29DragonDragon ClawDragonPhysical8010015normal0No additional effect.
30FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
31FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
32DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
33FireFlare BlitzFirePhysical12010015normal0Has 33% recoil. 10% chance to burn. Thaws user.
34PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
35DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
36BugX-ScissorBugPhysical8010015normal0No additional effect.
37GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
38GhostShadow SneakGhostPhysical4010030normal1Usually goes first.
39PsychicPsycho CutPsychicPhysical7010020normal0High critical hit ratio.
40FireLava PlumeFireSpecial8010015allAdjacent030% chance to burn adjacent Pokemon.
41SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
42FireFlame ChargeFirePhysical5010020normal0100% chance to raise the user's Speed by 1.
43PoisonClear SmogPoisonSpecial5015normal0Resets all of the target's stat stages to 0.
44PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
45FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
46PsychicAlly SwitchPsychicStatus015self2The user swaps positions with its ally.
47GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
48FireIncinerateFireSpecial6010015allAdjacentFoes0Destroys the foe(s) Berry/Gem.
49GhostPhantom ForceGhostPhysical9010010normal0Disappears turn 1. Hits turn 2. Breaks protection.
50GrassSolar BladeGrassPhysical12510010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
51NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
52FireBitter BladeFirePhysical9010010normal0User recovers 50% of the damage dealt.