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Cetoddle

Types :

Ice

Egg Groups :

Field

Abilities :

Thick Fat:

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Snow Cloak:

Boosts the Pokémon’s evasiveness in snow.

Sheer Force:

Removes any additional effects from the Pokémon’s moves, but increases the moves’ power.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
7IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
10PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
14IcePowder SnowIceSpecial4010025allAdjacentFoes010% chance to freeze the foe(s).
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16NormalBelly DrumNormalStatus010self0User loses 50% max HP. Maximizes Attack.
17IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
18NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
19FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
24FightingSuperpowerFightingPhysical1201005normal0Lowers the user's Attack and Defense by 1.
25NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
26NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
27FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
28WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
29IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
30IceIce ShardIcePhysical4010030normal1Usually goes first.
31IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
32SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
33NormalEntrainmentNormalStatus010015normal0The target's Ability changes to match the user's.
34NormalEchoed VoiceNormalSpecial4010015normal0Power increases when used on consecutive turns.
35GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
36IceIcicle CrashIcePhysical859010normal030% chance to make the target flinch.
37FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
38GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
39WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
40FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
41NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
42IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
43IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
44WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.