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Chewtle

Types :

Water

Egg Groups :

Water 1, Monster

Abilities :

Swift Swim:

Boosts the Pokémon’s Speed stat in rain.

Shell Armor:

A hard shell protects the Pokémon from critical hits.

Strong Jaw:

The Pokémon’s strong jaw boosts the power of its biting moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6WaterWater GunWaterSpecial4010025normal0No additional effect.
7WaterHydro PumpWaterSpecial110805normal0No additional effect.
8WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
9FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
10WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
15NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
16NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
19DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
20NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
21GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
22WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
23PoisonGastro AcidPoisonStatus010010normal0Nullifies the target's Ability.
24PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
25IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
26NormalShell SmashNormalStatus015self0Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
27DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
28GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
29WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
30DarkJaw LockDarkPhysical8010010normal0Prevents both user and target from switching out.
31NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
32WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.