1 |  Vise Grip | Normal | Physical | 55 | 100 | 30 | normal | 0 | No additional effect. |
2 |  Swords Dance | Normal | Status | 0 | | 20 | self | 0 | Raises the user's Attack by 2. |
3 |  Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
4 |  Water Gun | Water | Special | 40 | 100 | 25 | normal | 0 | No additional effect. |
5 |  Hydro Pump | Water | Special | 110 | 80 | 5 | normal | 0 | No additional effect. |
6 |  Surf | Water | Special | 90 | 100 | 15 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dive. |
7 |  Ice Beam | Ice | Special | 90 | 100 | 10 | normal | 0 | 10% chance to freeze the target. |
8 |  Blizzard | Ice | Special | 110 | 70 | 5 | allAdjacentFoes | 0 | 10% chance to freeze foe(s). Can't miss in hail. |
9 |  Bubble Beam | Water | Special | 65 | 100 | 20 | normal | 0 | 10% chance to lower the target's Speed by 1. |
10 |  Waterfall | Water | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to make the target flinch. |
11 |  Splash | Normal | Status | 0 | | 40 | self | 0 | No competitive use. |
12 |  Crabhammer | Water | Physical | 100 | 90 | 10 | normal | 0 | High critical hit ratio. |
13 |  Rest | Psychic | Status | 0 | | 5 | self | 0 | User sleeps 2 turns and restores HP and status. |
14 |  Rock Slide | Rock | Physical | 75 | 90 | 10 | allAdjacentFoes | 0 | 30% chance to make the foe(s) flinch. |
15 |  Substitute | Normal | Status | 0 | | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. |
16 |  Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
17 |  Flail | Normal | Physical | 0 | 100 | 15 | normal | 0 | More power the less HP the user has left. |
18 |  Protect | Normal | Status | 0 | | 10 | self | 4 | Prevents moves from affecting the user this turn. |
19 |  Mud-Slap | Ground | Special | 20 | 100 | 10 | normal | 0 | 100% chance to lower the target's accuracy by 1. |
20 |  Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
21 |  Endure | Normal | Status | 0 | | 10 | self | 4 | User survives attacks this turn with at least 1 HP. |
22 |  Sleep Talk | Normal | Status | 0 | | 10 | self | 0 | User must be asleep. Uses another known move. |
23 |  Rain Dance | Water | Status | 0 | | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. |
24 |  Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
25 |  Helping Hand | Normal | Status | 0 | | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. |
26 |  Muddy Water | Water | Special | 90 | 85 | 10 | allAdjacentFoes | 0 | 30% chance to lower the foe(s) accuracy by 1. |
27 |  Bounce | Flying | Physical | 85 | 85 | 5 | any | 0 | Bounces turn 1. Hits turn 2. 30% paralyze. |
28 |  Mud Shot | Ground | Special | 55 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
29 |  Water Pulse | Water | Special | 60 | 100 | 20 | any | 0 | 20% chance to confuse the target. |
30 |  U-turn | Bug | Physical | 70 | 100 | 20 | normal | 0 | User switches out after damaging the target. |
31 |  Aura Sphere | Fighting | Special | 80 | | 20 | any | 0 | This move does not check accuracy. |
32 |  Dark Pulse | Dark | Special | 80 | 100 | 15 | any | 0 | 20% chance to make the target flinch. |
33 |  Aqua Tail | Water | Physical | 90 | 90 | 10 | normal | 0 | No additional effect. |
34 |  Dragon Pulse | Dragon | Special | 85 | 100 | 10 | any | 0 | No additional effect. |
35 |  Flash Cannon | Steel | Special | 80 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
36 |  Aqua Jet | Water | Physical | 40 | 100 | 20 | normal | 1 | Usually goes first. |
37 |  Hone Claws | Dark | Status | 0 | | 15 | self | 0 | Raises the user's Attack and accuracy by 1. |
38 |  Venoshock | Poison | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target is poisoned. |
39 |  Smack Down | Rock | Physical | 50 | 100 | 15 | normal | 0 | Removes the target's Ground immunity. |
40 |  Entrainment | Normal | Status | 0 | 100 | 15 | normal | 0 | The target's Ability changes to match the user's. |
41 |  Liquidation | Water | Physical | 85 | 100 | 10 | normal | 0 | 20% chance to lower the target's Defense by 1. |
42 |  Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
43 |  Pounce | Bug | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |
44 |  Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |