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Clauncher

Types :

Water

Egg Groups :

Water 3, Water 1

Abilities :

Mega Launcher:

Powers up pulse moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalVise GripNormalPhysical5510030normal0No additional effect.
2NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4WaterWater GunWaterSpecial4010025normal0No additional effect.
5WaterHydro PumpWaterSpecial110805normal0No additional effect.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9WaterBubble BeamWaterSpecial6510020normal010% chance to lower the target's Speed by 1.
10WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
11NormalSplashNormalStatus040self0No competitive use.
12WaterCrabhammerWaterPhysical1009010normal0High critical hit ratio.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
20IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
23WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
26WaterMuddy WaterWaterSpecial908510allAdjacentFoes030% chance to lower the foe(s) accuracy by 1.
27FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
28GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
29WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
30BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
31FightingAura SphereFightingSpecial8020any0This move does not check accuracy.
32DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
33WaterAqua TailWaterPhysical909010normal0No additional effect.
34DragonDragon PulseDragonSpecial8510010any0No additional effect.
35SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
36WaterAqua JetWaterPhysical4010020normal1Usually goes first.
37DarkHone ClawsDarkStatus015self0Raises the user's Attack and accuracy by 1.
38PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
39RockSmack DownRockPhysical5010015normal0Removes the target's Ground immunity.
40NormalEntrainmentNormalStatus010015normal0The target's Ability changes to match the user's.
41WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
42NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
43BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
44WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.