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Clodsire

Types :

GroundPoison

Egg Groups :

Water 1, Field

Abilities :

Water Absorb:

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Poison Point:

Contact with the Pokémon may poison the attacker.

Unaware:

When attacking, the Pokémon ignores the target’s stat changes.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSlamNormalPhysical807520normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5PoisonPoison StingPoisonPhysical1510035normal030% chance to poison the target.
6WaterHydro PumpWaterSpecial110805normal0No additional effect.
7WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9FightingLow KickFightingPhysical010020normal0More power the heavier the target.
10GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12PoisonToxicPoisonStatus09010normal0Badly poisons the target. Poison types can't miss.
13WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
14PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
20GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
21GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
22RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25BugMegahornBugPhysical1208510normal0No additional effect.
26WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
30RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
31GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
32PoisonPoison TailPoisonPhysical5010025normal0High critical hit ratio. 10% chance to poison.
33WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
34PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
35PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
36GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
37NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
38PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
39PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
40SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
41RockStone EdgeRockPhysical100805normal0High critical hit ratio.
42RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
43PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
44PoisonSludge WavePoisonSpecial9510010allAdjacent010% chance to poison adjacent Pokemon.
45SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
46PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
47GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
48GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
49WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
50FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
51NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
52GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
53WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.