sprite

Crabrawler

Types :

Fighting

Egg Groups :

Water 3

Abilities :

Hyper Cutter:

The Pokémon’s prized, mighty pincers prevent other Pokémon from lowering its Attack stat.

Anger Point:

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Iron Fist:

Powers up punching moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
3NormalVise GripNormalPhysical5510030normal0No additional effect.
4NormalSlamNormalPhysical807520normal0No additional effect.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
8WaterBubble BeamWaterSpecial6510020normal010% chance to lower the target's Speed by 1.
9GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
12PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
13WaterCrabhammerWaterPhysical1009010normal0High critical hit ratio.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
18FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
23FightingDynamic PunchFightingPhysical100505normal0100% chance to confuse the target.
24WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
25FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
26FightingRock SmashFightingPhysical4010015normal050% chance to lower the target's Defense by 1.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28FightingFocus PunchFightingPhysical15010020normal-3Fails if the user takes damage before it hits.
29NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
30FightingSuperpowerFightingPhysical1201005normal0Lowers the user's Attack and Defense by 1.
31FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
32NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
33RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
34SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
35FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
36GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
37FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
38DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
39DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
40FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
41FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
42PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
43PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
44SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
45RockWide GuardRockStatus010allySide3Protects allies from multi-target moves this turn.
46GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
47GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
48WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
49NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
50WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.