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Crocalor

Types :

Fire

Egg Groups :

Field

Abilities :

Blaze:

Powers up Fire-type moves when the Pokémon’s HP is low.

Unaware:

When attacking, the Pokémon ignores the target’s stat changes.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
7FireEmberFireSpecial4010025normal010% chance to burn the target.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11GhostLickGhostPhysical3010030normal030% chance to paralyze the target.
12FireFire BlastFireSpecial110855normal010% chance to burn the target.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
17DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
18NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
21DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
22FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
23FireWill-O-WispFireStatus08515normal0Burns the target.
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
26NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
27NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
28FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
29FireFlare BlitzFirePhysical12010015normal0Has 33% recoil. 10% chance to burn. Thaws user.
30GrassSeed BombGrassPhysical8010015normal0No additional effect.
31ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
32FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
33PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
34FireFlame ChargeFirePhysical5010020normal0100% chance to raise the user's Speed by 1.
35NormalRoundNormalSpecial6010015normal0Power doubles if others used Round this turn.
36FireIncinerateFireSpecial6010015allAdjacentFoes0Destroys the foe(s) Berry/Gem.
37FireFire PledgeFireSpecial8010010normal0Use with Grass or Water Pledge for added effect.
38DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
39FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
40GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
41NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.