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Cubchoo

Types :

Ice

Egg Groups :

Field

Abilities :

Snow Cloak:

Boosts the Pokémon’s evasiveness in snow.

Rattled:

The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

Slush Rush:

Boosts the Pokémon’s Speed stat in snow.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9FightingLow KickFightingPhysical010020normal0More power the heavier the target.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
14NormalSlashNormalPhysical7010020normal0High critical hit ratio.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
18IcePowder SnowIceSpecial4010025allAdjacentFoes010% chance to freeze the foe(s).
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
21IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
26SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
29NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
30FightingFocus PunchFightingPhysical15010020normal-3Fails if the user takes damage before it hits.
31DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
32NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
33RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
34IceSheer ColdIceSpecial0305normal0OHKOs non-Ice targets. Fails if user's lower level.
35FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
36GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
37WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
38WaterBrineWaterSpecial6510010normal0Power doubles if the target's HP is 50% or less.
39DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
40DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
41BugX-ScissorBugPhysical8010015normal0No additional effect.
42IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
43GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
44IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
45GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
46SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
47GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
48IceFrost BreathIceSpecial609010normal0Always results in a critical hit.
49DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
50FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
51NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
52WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
53FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
54NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
55IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
56GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
57WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.