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Deerling

Types :

GrassNormal

Egg Groups :

Field

Abilities :

Serene Grace:

Raises the likelihood of additional effects occurring when the Pokémon uses its moves.

Chlorophyll:

Boosts the Pokémon’s Speed stat in harsh sunlight.

Sap Sipper:

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FightingDouble KickFightingPhysical3010030normal0Hits 2 times in one turn.
2GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
3NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
4NormalTackleNormalPhysical4010035normal0No additional effect.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
8NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
9GrassLeech SeedGrassStatus09010normal01/8 of target's HP is restored to user every turn.
10GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
11ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
12GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
23GrassSynthesisGrassStatus05self0Heals the user by a weather-dependent amount.
24WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
25FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
26GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
30GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
31GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
32GrassWorry SeedGrassStatus010010normal0The target's Ability becomes Insomnia.
33GrassSeed BombGrassPhysical8010015normal0No additional effect.
34GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
35PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
36GrassLeaf StormGrassSpecial130905normal0Lowers the user's Sp. Atk by 2.
37GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
38GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
39ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
40GrassGrassy TerrainGrassStatus010all05 turns. Grounded: +Grass power, +1/16 max HP.
41FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
42NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
43GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.