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Dragonair

Types :

Dragon

Egg Groups :

Dragon, Water 1

Abilities :

Shed Skin:

The Pokémon may cure its own status conditions by shedding its skin.

Marvel Scale:

The Pokémon’s marvelous scales boost its Defense stat if it has a status condition.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSlamNormalPhysical807520normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalWrapNormalPhysical159020normal0Traps and damages the target for 4-5 turns.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
7WaterHydro PumpWaterSpecial110805normal0No additional effect.
8WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
9IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
10IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
11NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
12FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
13ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
14ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
15ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
16PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
17PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
18FireFire BlastFireSpecial110855normal010% chance to burn the target.
19WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
20NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
21PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
22NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
25DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28NormalSafeguardNormalStatus025allySide0For 5 turns, protects user's party from status.
29DragonTwisterDragonSpecial4010020allAdjacentFoes020% chance to make the foe(s) flinch.
30WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
31FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
32NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
33NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
34DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
35WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
36WaterAqua TailWaterPhysical909010normal0No additional effect.
37DragonDragon PulseDragonSpecial8510010any0No additional effect.
38DragonDragon RushDragonPhysical1007510normal020% chance to make the target flinch.
39NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
40DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
41SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
42DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
43NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
44WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.