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Drifblim

Types :

GhostFlying

Egg Groups :

Amorphous

Abilities :

Unburden:

Boosts the Speed stat if the Pokémon’s held item is used or lost.

Aftermath:

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Flare Boost:

Powers up special moves when the Pokémon is burned.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingGustFlyingSpecial4010035any0Power doubles during Bounce, Fly, and Sky Drop.
2FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
5NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
6ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
7ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
8ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
9PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
10GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
11NormalMinimizeNormalStatus010self0Raises the user's evasiveness by 2.
12NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
13NormalSelf-DestructNormalPhysical2001005allAdjacent0Hits adjacent Pokemon. The user faints.
14NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
15PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
16NormalExplosionNormalPhysical2501005allAdjacent0Hits adjacent Pokemon. The user faints.
17PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
18NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
19DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
22IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
26WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
27FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
28GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
29NormalStockpileNormalStatus020self0Raises user's Defense, Sp. Def by 1. Max 3 uses.
30NormalSpit UpNormalSpecial010010normal0More power with more uses of Stockpile.
31NormalSwallowNormalStatus010self0Heals the user based on uses of Stockpile.
32FireWill-O-WispFireStatus08515normal0Burns the target.
33NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
34NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
35PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
36PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
37PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
38GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
39FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
40FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
41PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
42FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
43DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
44DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
45FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
46NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
47PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
48PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
49GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
50FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
51GhostPhantom ForceGhostPhysical9010010normal0Disappears turn 1. Hits turn 2. Breaks protection.
52GrassStrength SapGrassStatus010010normal0User heals HP=target's Atk stat. Lowers Atk by 1.
53NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.