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Drifloon

Types :

GhostFlying

Egg Groups :

Amorphous

Abilities :

Unburden:

Boosts the Speed stat if the Pokémon’s held item is used or lost.

Aftermath:

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Flare Boost:

Powers up special moves when the Pokémon is burned.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingGustFlyingSpecial4010035any0Power doubles during Bounce, Fly, and Sky Drop.
2FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
3NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
4PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
5ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
6ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
7ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
8PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
9PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
10GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
11NormalMinimizeNormalStatus010self0Raises the user's evasiveness by 2.
12IceHazeIceStatus030all0Eliminates all stat changes.
13NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
14NormalSelf-DestructNormalPhysical2001005allAdjacent0Hits adjacent Pokemon. The user faints.
15NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
16PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
17NormalExplosionNormalPhysical2501005allAdjacent0Hits adjacent Pokemon. The user faints.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
20DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
21NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
22GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
23IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
29GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
30NormalStockpileNormalStatus020self0Raises user's Defense, Sp. Def by 1. Max 3 uses.
31NormalSpit UpNormalSpecial010010normal0More power with more uses of Stockpile.
32NormalSwallowNormalStatus010self0Heals the user based on uses of Stockpile.
33FireWill-O-WispFireStatus08515normal0Burns the target.
34DarkMementoDarkStatus010010normal0Lowers target's Attack, Sp. Atk by 2. User faints.
35NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
36NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
37PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
38PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
39PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
40GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
41FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
42FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
43PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
44FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
45DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
46FlyingDefogFlyingStatus015normal0-1 evasion; clears terrain and hazards on both sides.
47PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
48PoisonClear SmogPoisonSpecial5015normal0Resets all of the target's stat stages to 0.
49PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
50GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
51FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
52GhostPhantom ForceGhostPhysical9010010normal0Disappears turn 1. Hits turn 2. Breaks protection.
53NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.