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Dudunsparce

Types :

Normal

Egg Groups :

Field

Abilities :

Serene Grace:

Raises the likelihood of additional effects occurring when the Pokémon uses its moves.

Run Away:

Enables a sure getaway from wild Pokémon.

Rattled:

The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
4FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
5IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
6IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
9ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
10ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
11GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
12GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
15NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
16FireFire BlastFireSpecial110855normal010% chance to burn the target.
17PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
18NormalGlareNormalStatus010030normal0Paralyzes the target.
19PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
20RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
23NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
24NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
25NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
26GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
27DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
28RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
29NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
30RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
31NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
32NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
33WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
34FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
35RockAncient PowerRockSpecial601005normal010% chance to raise all stats by 1 (not acc/eva).
36GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
37NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
38NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
39NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
40NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
41NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
42RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
43GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
44PoisonPoison TailPoisonPhysical5010025normal0High critical hit ratio. 10% chance to poison.
45PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
46FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
47FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
48PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
49FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
50DragonDragon RushDragonPhysical1007510normal020% chance to make the target flinch.
51GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
52NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
53PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
54RockStone EdgeRockPhysical100805normal0High critical hit ratio.
55RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
56SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
57PoisonCoilPoisonStatus020self0Raises user's Attack, Defense, accuracy by 1.
58PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
59GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
60GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
61DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
62ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
63GroundDrill RunGroundPhysical809510normal0High critical hit ratio.
64FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
65NormalBoomburstNormalSpecial14010010allAdjacent0No additional effect. Hits adjacent Pokemon.
66SteelSmart StrikeSteelPhysical7010normal0This move does not check accuracy.
67GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
68FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
69NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
70IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
71BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
72WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.
73NormalHyper DrillNormalPhysical1001005normal0Nullifies protection moves.