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Dugtrio

Types :

Ground

Egg Groups :

Field

Abilities :

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Arena Trap:

Prevents opposing Pokémon from fleeing from battle.

Sand Force:

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalScratchNormalPhysical4010035normal0No additional effect.
2NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
3GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundFissureGroundPhysical0305normal0OHKOs the target. Fails if user is a lower level.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
14NormalTri AttackNormalSpecial8010010normal020% chance to paralyze or burn or freeze target.
15NormalSlashNormalPhysical7010020normal0High critical hit ratio.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
18FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
21GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
22RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
29RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
30GroundSand TombGroundPhysical358515normal0Traps and damages the target for 4-5 turns.
31GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
32RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
33DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
34DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
35GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
36NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
37GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
38RockStone EdgeRockPhysical100805normal0High critical hit ratio.
39RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
40DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
41GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
42GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
43NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.