sprite

Dunsparce

Types :

Normal

Egg Groups :

Field

Abilities :

Serene Grace:

Raises the likelihood of additional effects occurring when the Pokémon uses its moves.

Run Away:

Enables a sure getaway from wild Pokémon.

Rattled:

The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
11ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
12ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
13GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
16NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
17NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
18FireFire BlastFireSpecial110855normal010% chance to burn the target.
19PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
20NormalGlareNormalStatus010030normal0Paralyzes the target.
21PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
22RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
23NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
24DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
25GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
26NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
27NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
28NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
29GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
30RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
31NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
32RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
33NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
34NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
35WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
36FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
37RockAncient PowerRockSpecial601005normal010% chance to raise all stats by 1 (not acc/eva).
38GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
39NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
40NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
41NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
42NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
43NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
44GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
45RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
46GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
47PoisonPoison TailPoisonPhysical5010025normal0High critical hit ratio. 10% chance to poison.
48PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
49FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
50NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
51PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
52WaterAqua TailWaterPhysical909010normal0No additional effect.
53FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
54DragonDragon RushDragonPhysical1007510normal020% chance to make the target flinch.
55GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
56NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
57PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
58RockStone EdgeRockPhysical100805normal0High critical hit ratio.
59RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
60PoisonCoilPoisonStatus020self0Raises user's Attack, Defense, accuracy by 1.
61PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
62GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
63GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
64ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
65GroundDrill RunGroundPhysical809510normal0High critical hit ratio.
66SteelSmart StrikeSteelPhysical7010normal0This move does not check accuracy.
67GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
68NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
69IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
70BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
71WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.
72NormalHyper DrillNormalPhysical1001005normal0Nullifies protection moves.