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Espeon

Types :

Psychic

Egg Groups :

Field

Abilities :

Synchronize:

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Magic Bounce:

The Pokémon reflects status moves instead of getting hit by them.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
8NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
9PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
10NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
11ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
12GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
13PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
14PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
15NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
16GhostConfuse RayGhostStatus010010normal0Confuses the target.
17PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
18PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
19NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
20PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
23GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
26NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
27NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
28NormalMorning SunNormalStatus05self0Heals the user by a weather-dependent amount.
29WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
30FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
31NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
32GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
33PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
34NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
35NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
36PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
37PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
38PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
39NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
40DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
41NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
42GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
43PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
44NormalCopycatNormalStatus020self0Uses the last move used in the battle.
45PsychicPower SwapPsychicStatus010normal0Swaps Attack and Sp. Atk stat stages with target.
46NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
47RockPower GemRockSpecial8010020normal0No additional effect.
48NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
49PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
50PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
51GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
52PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
53PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
54FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
55FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
56FairyBaby-Doll EyesFairyStatus010030normal1Lowers the target's Attack by 1.
57PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
58PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
59NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
60GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.