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Farigiraf

Types :

NormalPsychic

Egg Groups :

Field

Abilities :

Sap Sipper:

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Cud Chew:

When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

Armor Tail:

The mysterious tail covering the Pokémon’s head makes opponents unable to use priority moves against the Pokémon or its allies.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalStompNormalPhysical6510020normal030% chance to make the target flinch.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8FightingLow KickFightingPhysical010020normal0More power the heavier the target.
9ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
10ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
11ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
12GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
13PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
14PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
15PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
16GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
17GhostConfuse RayGhostStatus010010normal0Confuses the target.
18PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
19PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
20NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
21PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
22PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
23NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
24DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
25NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
29WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
30FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
31DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
32GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
33NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
34NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
35PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
36PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
37PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
38NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
39GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
40PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
41DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
42PsychicPower SwapPsychicStatus010normal0Swaps Attack and Sp. Atk stat stages with target.
43PsychicGuard SwapPsychicStatus010normal0Swaps Defense and Sp. Def changes with target.
44GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
45NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
46DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
47PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
48PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
49SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
50GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
51ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
52NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
53PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
54DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
55PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
56GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
57FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
58PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
59PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
60GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
61NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
62GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
63PsychicTwin BeamPsychicSpecial4010010normal0Hits 2 times in one turn.