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Finneon

Types :

Water

Egg Groups :

Water 2

Abilities :

Swift Swim:

Boosts the Pokémon’s Speed stat in rain.

Water Veil:

The Pokémon’s water veil prevents it from being burned.

Storm Drain:

The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2FlyingGustFlyingSpecial4010035any0Power doubles during Bounce, Fly, and Sky Drop.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4WaterWater GunWaterSpecial4010025normal0No additional effect.
5WaterHydro PumpWaterSpecial110805normal0No additional effect.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
10IceAurora BeamIceSpecial6510020normal010% chance to lower the target's Attack by 1.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12GhostConfuse RayGhostStatus010010normal0Confuses the target.
13WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
14NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
18NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20FairySweet KissFairyStatus07510normal0Causes the target to become confused.
21IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
24NormalAttractNormalStatus010015normal0A target of the opposite gender gets infatuated.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26NormalSafeguardNormalStatus025allySide0For 5 turns, protects user's party from status.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28WaterWhirlpoolWaterSpecial358515normal0Traps and damages the target for 4-5 turns.
29NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
30NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
31NormalTickleNormalStatus010020normal0Lowers the target's Attack and Defense by 1.
32FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
33WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
34FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
35BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
36WaterAqua RingWaterStatus020self0User recovers 1/16 max HP per turn.
37WaterAqua TailWaterPhysical909010normal0No additional effect.
38WaterSoakWaterStatus010020normal0Changes the target's type to Water.
39FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
40FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
41NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
42NormalPoundNormalPhysical4010035normal0No additional effect.
43NormalPoundNormalPhysical4010035normal0No additional effect.
44WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.