sprite

Fletchinder

Types :

FireFlying

Egg Groups :

Flying

Abilities :

Flame Body:

Contact with the Pokémon may burn the attacker.

Gale Wings:

Gives priority to the Pokémon’s Flying-type moves while its HP is full.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
5FireEmberFireSpecial4010025normal010% chance to burn the target.
6FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
7FlyingPeckFlyingPhysical3510035any0No additional effect.
8FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
9PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
10NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
11FireFire BlastFireSpecial110855normal010% chance to burn the target.
12NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
16NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
19SteelSteel WingSteelPhysical709025normal010% chance to raise the user's Defense by 1.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
23FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
24FireWill-O-WispFireStatus08515normal0Burns the target.
25NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
26DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
27FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
28FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
29FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
30FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
31NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
32FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
33BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
34FireFlare BlitzFirePhysical12010015normal0Has 33% recoil. 10% chance to burn. Thaws user.
35FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
36FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
37FireFlame ChargeFirePhysical5010020normal0100% chance to raise the user's Speed by 1.
38FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
39FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
40NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.