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Forretress

Types :

SteelBug

Egg Groups :

Bug

Abilities :

Sturdy:

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Overcoat:

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
5NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
6GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
7ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
8GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
11PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
12NormalSelf-DestructNormalPhysical2001005allAdjacent0Hits adjacent Pokemon. The user faints.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14NormalExplosionNormalPhysical2501005allAdjacent0Hits adjacent Pokemon. The user faints.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
19FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
22ElectricZap CannonElectricSpecial120505normal0100% chance to paralyze the target.
23RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
24GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
25NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
26RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28NormalRapid SpinNormalPhysical5010040normal0Free user from hazards/bind/Leech Seed; +1 Spe.
29WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
30FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
34SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
35RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
36SteelGyro BallSteelPhysical01005normal0More power the slower the user than the target.
37DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
38PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
39ElectricMagnet RiseElectricStatus010self0For 5 turns, the user has immunity to Ground.
40PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
41GrassSeed BombGrassPhysical8010015normal0No additional effect.
42BugBug BuzzBugSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
43GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
44NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
45SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
46SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
47RockStone EdgeRockPhysical100805normal0High critical hit ratio.
48RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
49BugBug BiteBugPhysical6010020normal0User steals and eats the target's Berry.
50PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
51SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
52ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
53BugStruggle BugBugSpecial5010020allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
54GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
55GroundDrill RunGroundPhysical809510normal0High critical hit ratio.
56SteelSmart StrikeSteelPhysical7010normal0This move does not check accuracy.
57FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
58SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
59NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
60IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
61BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.