Boosts the Pokémon’s evasiveness in snow.
May disable a move that has dealt damage to the Pokémon.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Ice Punch | Ice | Physical | 75 | 100 | 15 | normal | 0 | 10% chance to freeze the target. |
2 | Headbutt | Normal | Physical | 70 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
3 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
4 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
5 | Leer | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
6 | Bite | Dark | Physical | 60 | 100 | 25 | normal | 0 | 30% chance to make the target flinch. |
7 | Ice Beam | Ice | Special | 90 | 100 | 10 | normal | 0 | 10% chance to freeze the target. |
8 | Blizzard | Ice | Special | 110 | 70 | 5 | allAdjacentFoes | 0 | 10% chance to freeze foe(s). Can't miss in hail. |
9 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
10 | Thunderbolt | Electric | Special | 90 | 100 | 15 | normal | 0 | 10% chance to paralyze the target. |
11 | Thunder Wave | Electric | Status | 0 | 90 | 20 | normal | 0 | Paralyzes the target. |
12 | Thunder | Electric | Special | 110 | 70 | 10 | normal | 0 | 30% chance to paralyze. Can't miss in rain. |
13 | Psychic | Psychic | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
14 | Night Shade | Ghost | Special | 0 | 100 | 15 | normal | 0 | Does damage equal to the user's level. |
15 | Double Team | Normal | Status | 0 | 15 | self | 0 | Raises the user's evasiveness by 1. | |
16 | Confuse Ray | Ghost | Status | 0 | 100 | 10 | normal | 0 | Confuses the target. |
17 | Light Screen | Psychic | Status | 0 | 30 | allySide | 0 | For 5 turns, special damage to allies is halved. | |
18 | Reflect | Psychic | Status | 0 | 20 | allySide | 0 | For 5 turns, physical damage to allies is halved. | |
19 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
20 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
21 | Powder Snow | Ice | Special | 40 | 100 | 25 | allAdjacentFoes | 0 | 10% chance to freeze the foe(s). |
22 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
23 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
24 | Spikes | Ground | Status | 0 | 20 | foeSide | 0 | Hurts grounded foes on switch-in. Max 3 layers. | |
25 | Destiny Bond | Ghost | Status | 0 | 5 | self | 0 | If an opponent knocks out the user, it also faints. | |
26 | Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
27 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
28 | Charm | Fairy | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Attack by 2. |
29 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
30 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
31 | Crunch | Dark | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Defense by 1. |
32 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Sp. Def by 1. |
33 | Will-O-Wisp | Fire | Status | 0 | 85 | 15 | normal | 0 | Burns the target. |
34 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
35 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
36 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
37 | Trick | Psychic | Status | 0 | 100 | 10 | normal | 0 | User switches its held item with the target's. |
38 | Imprison | Psychic | Status | 0 | 10 | self | 0 | No foe can use any move known by the user. | |
39 | Astonish | Ghost | Physical | 30 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
40 | Fake Tears | Dark | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Sp. Def by 2. |
41 | Water Pulse | Water | Special | 60 | 100 | 20 | any | 0 | 20% chance to confuse the target. |
42 | Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
43 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
44 | Avalanche | Ice | Physical | 60 | 100 | 10 | normal | -4 | Power doubles if user is damaged by the target. |
45 | Ice Shard | Ice | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
46 | Ice Fang | Ice | Physical | 65 | 95 | 15 | normal | 0 | 10% chance to freeze. 10% chance to flinch. |
47 | Hex | Ghost | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target has a status ailment. |
48 | Frost Breath | Ice | Special | 60 | 90 | 10 | normal | 0 | Always results in a critical hit. |
49 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | normal | 0 | User recovers 75% of the damage dealt. |
50 | Aurora Veil | Ice | Status | 0 | 20 | allySide | 0 | For 5 turns, damage to allies is halved. Hail only. | |
51 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
52 | Ice Spinner | Ice | Physical | 80 | 100 | 15 | normal | 0 | Ends the effects of terrain. |
53 | Snowscape | Ice | Status | 0 | 10 | all | 0 | For 5 turns, snow falls. Ice: 1.5x Def. | |
54 | Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |