Boosts the Pokémon’s evasiveness in a sandstorm.
The Pokémon’s rough skin damages attackers that make direct contact with it.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Swords Dance | Normal | Status | 0 | 20 | self | 0 | Raises the user's Attack by 2. | |
2 | Sand Attack | Ground | Status | 0 | 100 | 15 | normal | 0 | Lowers the target's accuracy by 1. |
3 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
4 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
5 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
6 | Bite | Dark | Physical | 60 | 100 | 25 | normal | 0 | 30% chance to make the target flinch. |
7 | Flamethrower | Fire | Special | 90 | 100 | 15 | normal | 0 | 10% chance to burn the target. |
8 | Earthquake | Ground | Physical | 100 | 100 | 10 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dig. |
9 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
10 | Fire Blast | Fire | Special | 110 | 85 | 5 | normal | 0 | 10% chance to burn the target. |
11 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
12 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
13 | Rock Slide | Rock | Physical | 75 | 90 | 10 | allAdjacentFoes | 0 | 30% chance to make the foe(s) flinch. |
14 | Slash | Normal | Physical | 70 | 100 | 20 | normal | 0 | High critical hit ratio. |
15 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
16 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
17 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
18 | Outrage | Dragon | Physical | 120 | 100 | 10 | randomNormal | 0 | Lasts 2-3 turns. Confuses the user afterwards. |
19 | Sandstorm | Rock | Status | 0 | 10 | all | 0 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | |
20 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
21 | False Swipe | Normal | Physical | 40 | 100 | 40 | normal | 0 | Always leaves the target with at least 1 HP. |
22 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
23 | Dragon Breath | Dragon | Special | 60 | 100 | 20 | normal | 0 | 30% chance to paralyze the target. |
24 | Metal Claw | Steel | Physical | 50 | 95 | 35 | normal | 0 | 10% chance to raise the user's Attack by 1. |
25 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
26 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
27 | Crunch | Dark | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Defense by 1. |
28 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
29 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
30 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
31 | Sand Tomb | Ground | Physical | 35 | 85 | 15 | normal | 0 | Traps and damages the target for 4-5 turns. |
32 | Aerial Ace | Flying | Physical | 60 | 20 | any | 0 | This move does not check accuracy. | |
33 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
34 | Mud Shot | Ground | Special | 55 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
35 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | any | 0 | No additional effect. |
36 | Dragon Rush | Dragon | Physical | 100 | 75 | 10 | normal | 0 | 20% chance to make the target flinch. |
37 | Power Gem | Rock | Special | 80 | 100 | 20 | normal | 0 | No additional effect. |
38 | Earth Power | Ground | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
39 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
40 | Thunder Fang | Electric | Physical | 65 | 95 | 15 | normal | 0 | 10% chance to paralyze. 10% chance to flinch. |
41 | Fire Fang | Fire | Physical | 65 | 95 | 15 | normal | 0 | 10% chance to burn. 10% chance to flinch. |
42 | Draco Meteor | Dragon | Special | 130 | 90 | 5 | normal | 0 | Lowers the user's Sp. Atk by 2. |
43 | Iron Head | Steel | Physical | 80 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
44 | Stone Edge | Rock | Physical | 100 | 80 | 5 | normal | 0 | High critical hit ratio. |
45 | Stealth Rock | Rock | Status | 0 | 20 | foeSide | 0 | Hurts foes on switch-in. Factors Rock weakness. | |
46 | Bulldoze | Ground | Physical | 60 | 100 | 20 | allAdjacent | 0 | 100% chance lower adjacent Pkmn Speed by 1. |
47 | Dragon Tail | Dragon | Physical | 60 | 90 | 10 | normal | -6 | Forces the target to switch to a random ally. |
48 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |