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Garchomp

Types :

DragonGround

Egg Groups :

Dragon, Monster

Abilities :

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Rough Skin:

The Pokémon’s rough skin damages attackers that make direct contact with it.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
8WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12FireFire BlastFireSpecial110855normal010% chance to burn the target.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
16NormalSlashNormalPhysical7010020normal0High critical hit ratio.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
20GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
21DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
22RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26DragonDragon BreathDragonSpecial6010020normal030% chance to paralyze the target.
27SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
28WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
29FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
30DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
34RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
35GroundSand TombGroundPhysical358515normal0Traps and damages the target for 4-5 turns.
36FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
37DragonDragon ClawDragonPhysical8010015normal0No additional effect.
38GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
39DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
40PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
41DragonDragon PulseDragonSpecial8510010any0No additional effect.
42DragonDragon RushDragonPhysical1007510normal020% chance to make the target flinch.
43RockPower GemRockSpecial8010020normal0No additional effect.
44GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
45NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
46GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
47ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
48FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
49DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
50SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
51RockStone EdgeRockPhysical100805normal0High critical hit ratio.
52RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
53GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
54DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
55GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
56WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
57NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.