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Gogoat

Types :

Grass

Egg Groups :

Field

Abilities :

Sap Sipper:

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Grass Pelt:

Boosts the Pokémon’s Defense stat on Grassy Terrain.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1GrassVine WhipGrassPhysical4510025normal0No additional effect.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9GrassLeech SeedGrassStatus09010normal01/8 of target's HP is restored to user every turn.
10NormalGrowthNormalStatus020self0Raises user's Attack and Sp. Atk by 1; 2 in Sun.
11GrassRazor LeafGrassPhysical559525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
12GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
13GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
20GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22NormalMilk DrinkNormalStatus05self0Heals the user by 50% of its max HP.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24GrassSynthesisGrassStatus05self0Heals the user by a weather-dependent amount.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
30GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
31FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
32FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
33GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
34GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
35GrassLeaf BladeGrassPhysical9010015normal0High critical hit ratio.
36GrassWorry SeedGrassStatus010010normal0The target's Ability becomes Insomnia.
37GrassSeed BombGrassPhysical8010015normal0No additional effect.
38GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
39NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
40PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
41GrassLeaf StormGrassSpecial130905normal0Lowers the user's Sp. Atk by 2.
42GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
43GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
44ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
45GrassHorn LeechGrassPhysical7510010normal0User recovers 50% of the damage dealt.
46GrassGrassy TerrainGrassStatus010all05 turns. Grounded: +Grass power, +1/16 max HP.
47FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
48GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
49NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
50GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.