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Gothorita

Types :

Psychic

Egg Groups :

Human-Like

Abilities :

Shadow Tag:

The Pokémon steps on the opposing Pokémon’s shadows to prevent them from fleeing or switching out.

Frisk:

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Competitive:

Boosts the Pokémon’s Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
3ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
4ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
5PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
6PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
7PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
8PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
9PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
10NormalMetronomeNormalStatus010self0Picks a random move.
11NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
21NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
22GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
23PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
24DarkFlatterDarkStatus010015normal0Raises the target's Sp. Atk by 1 and confuses it.
25NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
26DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
27NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
28PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
29PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
30PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
31DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
32RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
33NormalTickleNormalStatus010020normal0Lowers the target's Attack and Defense by 1.
34PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
35DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
36DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
37GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
38DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
39PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
40PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
41GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
42PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
43PsychicMagic RoomPsychicStatus010all0For 5 turns, all held items have no effect.
44DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
45PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
46NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
47PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
48NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
49NormalPoundNormalPhysical4010035normal0No additional effect.
50NormalPoundNormalPhysical4010035normal0No additional effect.