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Greavard

Types :

Ghost

Egg Groups :

Field

Abilities :

Pickup:

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Fluffy:

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
5NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
8NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
9NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
12GhostConfuse RayGhostStatus010010normal0Confuses the target.
13GhostLickGhostPhysical3010030normal030% chance to paralyze the target.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
19GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
20GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
21RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
28GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
29DarkMementoDarkStatus010010normal0Lowers target's Attack, Sp. Atk by 2. User faints.
30NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
31NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
32PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
33NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
34NormalHowlNormalStatus040allies0Raises the user's and ally's Attack by 1.
35GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
36ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
37IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
38FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
39GhostShadow SneakGhostPhysical4010030normal1Usually goes first.
40PsychicAlly SwitchPsychicStatus015self2The user swaps positions with its ally.
41GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
42GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
43DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
44GhostPhantom ForceGhostPhysical9010010normal0Disappears turn 1. Hits turn 2. Breaks protection.
45FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
46PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
47GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
48NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.