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Happiny

Types :

Normal

Egg Groups :

Undiscovered

Abilities :

Natural Cure:

The Pokémon’s status conditions are cured when it switches out.

Serene Grace:

Raises the likelihood of additional effects occurring when the Pokémon uses its moves.

Friend Guard:

Reduces damage dealt to allies.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3FightingSeismic TossFightingPhysical010020normal0Does damage equal to the user's level.
4GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
5ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
6PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
7NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
8PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
9NormalMetronomeNormalStatus010self0Picks a random move.
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
12NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
13FairySweet KissFairyStatus07510normal0Causes the target to become confused.
14IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
15NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
16FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18NormalHeal BellNormalStatus05allyTeam0Cures the user's party of all status conditions.
19NormalPresentNormalPhysical09015normal040, 80, 120 power, or heals target 1/4 max HP.
20WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
21FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
22GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
25NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
26NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
27PsychicGravityPsychicStatus05all05 turns: no Ground immunities, 1.67x accuracy.
28DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
29NormalCopycatNormalStatus020self0Uses the last move used in the battle.
30PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
31GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
32PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
33FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
34NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
35NormalPoundNormalPhysical4010035normal0No additional effect.
36NormalPoundNormalPhysical4010035normal0No additional effect.
37IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.