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Haunter

Types :

GhostPoison

Egg Groups :

Amorphous

Abilities :

Levitate:

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
5ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
6PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
7PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
8GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
9GhostConfuse RayGhostStatus010010normal0Confuses the target.
10NormalMetronomeNormalStatus010self0Picks a random move.
11GhostLickGhostPhysical3010030normal030% chance to paralyze the target.
12PsychicDream EaterPsychicSpecial10010015normal0User gains 1/2 HP inflicted. Sleeping target only.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
16GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
17GhostSpiteGhostStatus010010normal0Lowers the PP of the target's last move by 4.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
20PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
21GhostDestiny BondGhostStatus05self0If an opponent knocks out the user, it also faints.
22IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
23GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25NormalMean LookNormalStatus05normal0Prevents the target from switching out.
26NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
27NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
28WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
29FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
30GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
31FireWill-O-WispFireStatus08515normal0Burns the target.
32NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
33DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
34PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
35PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
36PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
37GhostShadow PunchGhostPhysical6020normal0This move does not check accuracy.
38DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
39DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
40DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
41PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
42PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
43DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
44FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
45GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
46DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
47GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
48PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
49PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
50PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
51PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
52DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
53GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
54GhostPhantom ForceGhostPhysical9010010normal0Disappears turn 1. Hits turn 2. Breaks protection.
55FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
56NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.