sprite

Hippowdon

Types :

Ground

Egg Groups :

Field

Abilities :

Sand Stream:

The Pokémon summons a sandstorm when it enters a battle.

Sand Force:

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
10GroundFissureGroundPhysical0305normal0OHKOs the target. Fails if user is a lower level.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
18RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
22DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
25NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
26NormalSlack OffNormalStatus05self0Heals the user by 50% of its max HP.
27NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
28RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
29GroundSand TombGroundPhysical358515normal0Traps and damages the target for 4-5 turns.
30GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
31GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
32NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
33ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
34IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
35FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
36SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
37RockStone EdgeRockPhysical100805normal0High critical hit ratio.
38RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
39SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
40GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
41GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
42FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
43NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.