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Indeedee

Types :

NormalPsychic

Egg Groups :

Fairy

Abilities :

Synchronize:

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Psychic Surge:

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
4PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
5NormalMetronomeNormalStatus010self0Picks a random move.
6NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
7PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
8NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
9NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
10NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
11NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
12NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
13NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
14GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
15NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
16NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
17NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
18PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
19PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
20PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
21NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
22PsychicExtrasensoryPsychicSpecial8010020normal010% chance to make the target flinch.
23GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
24PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
25PsychicHealing WishPsychicStatus010self0User faints. Next hurt Pokemon is fully healed.
26NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
27FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
28GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
29PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
30PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
31PsychicPower SplitPsychicStatus010normal0Averages Attack and Sp. Atk stats with target.
32PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
33NormalAfter YouNormalStatus015normal0The target makes its move right after the user.
34PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
35FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
36FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
37FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
38NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
39FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
40PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
41NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.