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Iron Bundle

Types :

WaterIce

Egg Groups :

Undiscovered

Abilities :

Quark Drive:

Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4WaterHydro PumpWaterSpecial110805normal0No additional effect.
5IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
6IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8FlyingDrill PeckFlyingPhysical8010020any0No additional effect.
9PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
10NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
14IcePowder SnowIceSpecial4010025allAdjacentFoes010% chance to freeze the foe(s).
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19NormalPresentNormalPhysical09015normal040, 80, 120 power, or heals target 1/4 max HP.
20NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22WaterWhirlpoolWaterSpecial358515normal0Traps and damages the target for 4-5 turns.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
25NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
26FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
27WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
28BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
29DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
30NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
31IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
32FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
33IceFreeze-DryIceSpecial7010020normal010% chance to freeze. Super effective on Water.
34FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
35ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
36IceAurora VeilIceStatus020allySide0For 5 turns, damage to allies is halved. Hail only.
37WaterFlip TurnWaterPhysical6010020normal0User switches out after damaging the target.
38NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
39IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
40IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
41WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.