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Iron Jugulis

Types :

FlyingDark

Egg Groups :

Undiscovered

Abilities :

Quark Drive:

Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
5FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
6WaterHydro PumpWaterSpecial110805normal0No additional effect.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
9FireFire BlastFireSpecial110855normal010% chance to burn the target.
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11NormalTri AttackNormalSpecial8010010normal020% chance to paralyze or burn or freeze target.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
15DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18DragonDragon BreathDragonSpecial6010020normal030% chance to paralyze the target.
19WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
20FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
21DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
22FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
25DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
26NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
27FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
28RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
29FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
30BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
31DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
32DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
33FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
34DragonDragon PulseDragonSpecial8510010any0No additional effect.
35FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
36GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
37NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
38FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
39PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
40SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
41SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
42ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
43FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
44DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
45NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
46FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
47DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
48ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
49NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.