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Kirlia

Types :

FairyPsychic

Egg Groups :

Human-Like, Amorphous

Abilities :

Synchronize:

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Trace:

When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.

Telepathy:

The Pokémon anticipates and dodges the attacks of its allies.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
9ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
10PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
11PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
12PsychicHypnosisPsychicStatus06020normal0Causes the target to fall asleep.
13PsychicTeleportPsychicStatus020self-6User switches out.
14NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
15GhostConfuse RayGhostStatus010010normal0Confuses the target.
16PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
17PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
18NormalMetronomeNormalStatus010self0Picks a random move.
19NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
20PsychicDream EaterPsychicSpecial10010015normal0User gains 1/2 HP inflicted. Sleeping target only.
21PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
22NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
23DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
24NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
25IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
28NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
29NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
30WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
31FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
32GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
33PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
34FireWill-O-WispFireStatus08515normal0Burns the target.
35NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
36DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
37NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
38PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
39PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
40PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
41NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
42GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
43PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
44DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
45PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
46PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
47GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
48ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
49PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
50PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
51PsychicHeal PulsePsychicStatus010any0Heals the target by 50% of its max HP.
52FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
53FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
54FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
55FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
56PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
57WaterLife DewWaterStatus010allies0Heals the user and its allies by 1/4 their max HP.
58NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.