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Larvitar

Types :

GroundRock

Egg Groups :

Monster

Abilities :

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Guts:

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalStompNormalPhysical6510020normal030% chance to make the target flinch.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
6NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9RockRock ThrowRockPhysical509015normal0No additional effect.
10GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
13NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
20GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
21DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
22RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
28RockAncient PowerRockSpecial601005normal010% chance to raise all stats by 1 (not acc/eva).
29NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
30DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
31NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
32FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
33RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
34SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
35GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
36DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
37RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
38DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
39DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
40DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
41GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
42NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
43SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
44RockStone EdgeRockPhysical100805normal0High critical hit ratio.
45RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
46RockSmack DownRockPhysical5010015normal0Removes the target's Ground immunity.
47GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
48DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
49GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
50NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.