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Lycanroc

Types :

Rock

Egg Groups :

Field

Abilities :

Keen Eye:

The Pokémon’s keen eyes prevent its accuracy from being lowered.

Steadfast:

The Pokémon’s determination boosts its Speed stat every time it flinches.

Sand Rush:

Boosts the Pokémon’s Speed stat in a sandstorm.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
8NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
9RockRock ThrowRockPhysical509015normal0No additional effect.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
13NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
14NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
20GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
21RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
26DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
29NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
30FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
31NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
32RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
33SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
34NormalHowlNormalStatus040allies0Raises the user's and ally's Attack by 1.
35FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
36RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
37FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
38DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
39GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
40NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
41ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
42FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
43PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
44SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
45RockStone EdgeRockPhysical100805normal0High critical hit ratio.
46RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
47FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
48GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
49GroundDrill RunGroundPhysical809510normal0High critical hit ratio.
50DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
51FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
52PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
53GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
54RockAccelerockRockPhysical4010020normal1Usually goes first.
55NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
56GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.