The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
Removes any additional effects from the Pokémon’s moves, but increases the moves’ power.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Fire Punch | Fire | Physical | 75 | 100 | 15 | normal | 0 | 10% chance to burn the target. |
2 | Ice Punch | Ice | Physical | 75 | 100 | 15 | normal | 0 | 10% chance to freeze the target. |
3 | Thunder Punch | Electric | Physical | 75 | 100 | 15 | normal | 0 | 10% chance to paralyze the target. |
4 | Whirlwind | Normal | Status | 0 | 20 | normal | -6 | Forces the target to switch to a random ally. | |
5 | Sand Attack | Ground | Status | 0 | 100 | 15 | normal | 0 | Lowers the target's accuracy by 1. |
6 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
7 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
8 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
9 | Surf | Water | Special | 90 | 100 | 15 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dive. |
10 | Low Kick | Fighting | Physical | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
11 | Counter | Fighting | Physical | 0 | 100 | 20 | scripted | -5 | If hit by physical attack, returns double damage. |
12 | Seismic Toss | Fighting | Physical | 0 | 100 | 20 | normal | 0 | Does damage equal to the user's level. |
13 | Earthquake | Ground | Physical | 100 | 100 | 10 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dig. |
14 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
15 | Focus Energy | Normal | Status | 0 | 30 | self | 0 | Raises the user's critical hit ratio by 2. | |
16 | Metronome | Normal | Status | 0 | 10 | self | 0 | Picks a random move. | |
17 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
18 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
19 | Rock Slide | Rock | Physical | 75 | 90 | 10 | allAdjacentFoes | 0 | 30% chance to make the foe(s) flinch. |
20 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
21 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
22 | Reversal | Fighting | Physical | 0 | 100 | 15 | normal | 0 | More power the less HP the user has left. |
23 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
24 | Belly Drum | Normal | Status | 0 | 10 | self | 0 | User loses 50% max HP. Maximizes Attack. | |
25 | Mud-Slap | Ground | Special | 20 | 100 | 10 | normal | 0 | 100% chance to lower the target's accuracy by 1. |
26 | Detect | Fighting | Status | 0 | 5 | self | 4 | Prevents moves from affecting the user this turn. | |
27 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
28 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
29 | Dynamic Punch | Fighting | Physical | 100 | 50 | 5 | normal | 0 | 100% chance to confuse the target. |
30 | Cross Chop | Fighting | Physical | 100 | 80 | 5 | normal | 0 | High critical hit ratio. |
31 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
32 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
33 | Fake Out | Normal | Physical | 40 | 100 | 10 | normal | 3 | Hits first. First turn out only. 100% flinch chance. |
34 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
35 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | normal | -3 | Fails if the user takes damage before it hits. |
36 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
37 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
38 | Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
39 | Knock Off | Dark | Physical | 65 | 100 | 20 | normal | 0 | 1.5x damage if foe holds an item. Removes item. |
40 | Arm Thrust | Fighting | Physical | 15 | 100 | 20 | normal | 0 | Hits 2-5 times in one turn. |
41 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
42 | Bulk Up | Fighting | Status | 0 | 20 | self | 0 | Raises the user's Attack and Defense by 1. | |
43 | Mud Shot | Ground | Special | 55 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
44 | Feint | Normal | Physical | 30 | 100 | 10 | normal | 2 | Nullifies Detect, Protect, and Quick/Wide Guard. |
45 | Close Combat | Fighting | Physical | 120 | 100 | 5 | normal | 0 | Lowers the user's Defense and Sp. Def by 1. |
46 | Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
47 | Force Palm | Fighting | Physical | 60 | 100 | 10 | normal | 0 | 30% chance to paralyze the target. |
48 | Poison Jab | Poison | Physical | 80 | 100 | 20 | normal | 0 | 30% chance to poison the target. |
49 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
50 | Focus Blast | Fighting | Special | 120 | 70 | 5 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
51 | Bullet Punch | Steel | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
52 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
53 | Stone Edge | Rock | Physical | 100 | 80 | 5 | normal | 0 | High critical hit ratio. |
54 | Wide Guard | Rock | Status | 0 | 10 | allySide | 3 | Protects allies from multi-target moves this turn. | |
55 | Heavy Slam | Steel | Physical | 0 | 100 | 10 | normal | 0 | More power the heavier the user than the target. |
56 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |
57 | Bulldoze | Ground | Physical | 60 | 100 | 20 | allAdjacent | 0 | 100% chance lower adjacent Pkmn Speed by 1. |
58 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | normal | 0 | Power doubles if the user's last move failed. |
59 | Body Press | Fighting | Physical | 80 | 100 | 10 | normal | 0 | Uses user's Def stat as Atk in damage calculation. |
60 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
61 | Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |