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Mankey

Types :

Fighting

Egg Groups :

Field

Abilities :

Vital Spirit:

The Pokémon is full of vitality, and that prevents it from falling asleep.

Anger Point:

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Defiant:

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalScratchNormalPhysical4010035normal0No additional effect.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
8NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
9FightingLow KickFightingPhysical010020normal0More power the heavier the target.
10FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
11FightingSeismic TossFightingPhysical010020normal0Does damage equal to the user's level.
12ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
13GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
16NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
17NormalMetronomeNormalStatus010self0Picks a random move.
18NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
19NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
20PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
21RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
22NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
23DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
24GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
25FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
26GhostSpiteGhostStatus010010normal0Lowers the PP of the target's last move by 4.
27NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
28NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
29DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
30NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
31NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
32NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
33NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
34FightingCross ChopFightingPhysical100805normal0High critical hit ratio.
35WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
36FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
37DarkBeat UpDarkPhysical010010normal0All healthy allies aid in damaging the target.
38NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
39DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
40NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
41FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
42FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
43RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
44FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
45NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
46BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
47FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
48DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
49DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
50PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
51DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
52GrassSeed BombGrassPhysical8010015normal0No additional effect.
53FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
54FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
55GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
56PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
57RockStone EdgeRockPhysical100805normal0High critical hit ratio.
58FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
59FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
60FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
61GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
62GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
63NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.