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Marill

Types :

FairyWater

Egg Groups :

Fairy, Water 1

Abilities :

Huge Power:

Doubles the Pokémon’s Attack stat.

Thick Fat:

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Sap Sipper:

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalSlamNormalPhysical807520normal0No additional effect.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
7NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
8WaterWater GunWaterSpecial4010025normal0No additional effect.
9WaterHydro PumpWaterSpecial110805normal0No additional effect.
10WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
11IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
12IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
13WaterBubble BeamWaterSpecial6510020normal010% chance to lower the target's Speed by 1.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
16PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
17NormalMetronomeNormalStatus010self0Picks a random move.
18WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
19NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
20PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
21PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
22NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
25IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
28RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
29NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
30NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
31WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
32NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
33NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
34FightingSuperpowerFightingPhysical1201005normal0Lowers the user's Attack and Defense by 1.
35FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
36NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
37DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
38FlyingBounceFlyingPhysical85855any0Bounces turn 1. Hits turn 2. 30% paralyze.
39GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
40WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
41DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
42WaterAqua RingWaterStatus020self0User recovers 1/16 max HP per turn.
43WaterAqua TailWaterPhysical909010normal0No additional effect.
44GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
45GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
46FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
47FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
48FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
49FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
50WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
51NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
52IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
53IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
54GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
55WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.