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Meditite

Types :

FightingPsychic

Egg Groups :

Human-Like

Abilities :

Pure Power:

Using its pure power, the Pokémon doubles its Attack stat.

Telepathy:

The Pokémon anticipates and dodges the attacks of its allies.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
7FightingLow KickFightingPhysical010020normal0More power the heavier the target.
8FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
9PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
10PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
11GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
12NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
13PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
14PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
15NormalMetronomeNormalStatus010self0Picks a random move.
16NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
17FightingHigh Jump KickFightingPhysical1309010normal0User is hurt by 50% of its max HP if it misses.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
20NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
21DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
22FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
25NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
26NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
27FightingDynamic PunchFightingPhysical100505normal0100% chance to confuse the target.
28NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
29WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
30FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
31NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
32GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
33NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
34NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
35DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
36NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
37PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
38FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
39PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
40PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
41RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
42FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
43FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
44PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
45NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
46NormalAcupressureNormalStatus030adjacentAllyOrSelf0Raises a random stat of the user or an ally by 2.
47FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
48DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
49PsychicPower TrickPsychicStatus010self0Switches user's Attack and Defense stats.
50PsychicPower SwapPsychicStatus010normal0Swaps Attack and Sp. Atk stat stages with target.
51PsychicGuard SwapPsychicStatus010normal0Swaps Defense and Sp. Def changes with target.
52FightingForce PalmFightingPhysical6010010normal030% chance to paralyze the target.
53PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
54FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
55FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
56SteelBullet PunchSteelPhysical4010030normal1Usually goes first.
57PsychicPsycho CutPsychicPhysical7010020normal0High critical hit ratio.
58PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
59PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
60GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
61PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
62FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
63PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
64FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
65NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
66PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
67NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
68GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.