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Meowscarada

Types :

GrassDark

Egg Groups :

Grass, Field

Abilities :

Overgrow:

Powers up Grass-type moves when the Pokémon’s HP is low.

Protean:

Changes the Pokémon’s type to the type of the move it’s about to use. This works only once each time the Pokémon enters battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
2NormalScratchNormalPhysical4010035normal0No additional effect.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
7FightingLow KickFightingPhysical010020normal0More power the heavier the target.
8GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
9PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
10NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
11NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
12NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSlashNormalPhysical7010020normal0High critical hit ratio.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
19GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
20GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
25NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
26DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
27NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
28PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
29FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
30DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
31PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
32DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
33GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
34FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
35GrassFrenzy PlantGrassSpecial150905normal0User cannot move next turn.
36GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
37BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
38DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
39GrassWorry SeedGrassStatus010010normal0The target's Ability becomes Insomnia.
40PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
41FightingAura SphereFightingSpecial8020any0This move does not check accuracy.
42DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
43DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
44GrassSeed BombGrassPhysical8010015normal0No additional effect.
45RockPower GemRockSpecial8010020normal0No additional effect.
46GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
47NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
48DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
49GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
50PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
51GrassLeaf StormGrassSpecial130905normal0Lowers the user's Sp. Atk by 2.
52GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
53DarkHone ClawsDarkStatus015self0Raises the user's Attack and accuracy by 1.
54FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
55DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
56FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
57GrassGrass PledgeGrassSpecial8010010normal0Use with Fire or Water Pledge for added effect.
58FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
59GrassGrassy TerrainGrassStatus010all05 turns. Grounded: +Grass power, +1/16 max HP.
60FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
61GrassLeafageGrassPhysical4010040normal0No additional effect.
62BugPollen PuffBugSpecial9010015normal0If the target is an ally, heals 50% of its max HP.
63NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
64GrassFlower TrickGrassPhysical7010normal0Always results in a critical hit; does not check accuracy.
65GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
66WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.