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Muk

Types :

Poison

Egg Groups :

Amorphous

Abilities :

Stench:

By releasing a stench when attacking, the Pokémon may cause the target to flinch.

Sticky Hold:

The Pokémon’s held items cling to its sticky body and cannot be removed by other Pokémon.

Poison Touch:

May poison a target when the Pokémon makes contact.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2FireFire PunchFirePhysical7510015normal010% chance to burn the target.
3IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
4ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
11ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
12GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
13PoisonToxicPoisonStatus09010normal0Badly poisons the target. Poison types can't miss.
14NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
15NormalHardenNormalStatus030self0Raises the user's Defense by 1.
16NormalMinimizeNormalStatus010self0Raises the user's evasiveness by 2.
17GhostConfuse RayGhostStatus010010normal0Confuses the target.
18NormalMetronomeNormalStatus010self0Picks a random move.
19PoisonSludgePoisonSpecial6510020normal030% chance to poison the target.
20FireFire BlastFireSpecial110855normal010% chance to burn the target.
21NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
22PoisonPoison GasPoisonStatus09040allAdjacentFoes0Poisons the foe(s).
23PoisonAcid ArmorPoisonStatus020self0Raises the user's Defense by 2.
24PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
25RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
26NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
27DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
28NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
29NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
30PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
31GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
32RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
33GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
34NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
35NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
36WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
37FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
38GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
39DarkMementoDarkStatus010010normal0Lowers target's Attack, Sp. Atk by 2. User faints.
40NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
41DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
42NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
43FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
44PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
45RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
46GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
47DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
48PoisonToxic SpikesPoisonStatus020foeSide0Poisons grounded foes on switch-in. Max 2 layers.
49PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
50DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
51FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
52FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
53NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
54PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
55PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
56PoisonVenoshockPoisonSpecial6510010normal0Power doubles if the target is poisoned.
57PoisonSludge WavePoisonSpecial9510010allAdjacent010% chance to poison adjacent Pokemon.
58PoisonAcid SprayPoisonSpecial4010020normal0100% chance to lower the target's Sp. Def by 2.
59GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
60PoisonBelchPoisonSpecial1209010normal0Cannot be selected until the user eats a Berry.
61NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
62NormalPoundNormalPhysical4010035normal0No additional effect.
63NormalPoundNormalPhysical4010035normal0No additional effect.